Contents
Class and Features[]
Humans in Lineage II are similar to Humans in the modern world. Humans currently have the greatest dominion in the world and the largest population.
Special Abilities of the Race: Although Humans do not possess any special abilities, their strong point is the fact that they can transfer to the most specialized classes.
Characteristics: Humans are well-balanced in all of their characteristics.
Human Fighter[]
STR | DEX | CON | INT | WIT | MEN |
---|---|---|---|---|---|
88 | 55 | 85 | 39 | 39 | 38 |
The Human Fighter class is the basic Fighter type. Characters have learned the basic usage of various arms and weapons and have received basic training in physical combat.
Play Style: Fighters possess superior strength and dexterity. They pride themselves as being the most skilled in close-range physical combat, mainly using swords and other handheld weapons. They may also choose to focus on long-range attacks to develop into archers later in their careers.
Human Mystic[]
STR | DEX | CON | INT | WIT | MEN |
---|---|---|---|---|---|
38 | 28 | 41 | 79 | 78 | 78 |
The Human Mystic class is interested in the forces encircling the world. Characters of this class research and utilize these forces. Since they tend to stay in a back room while reading a thick magic book or conducting various experiments with strange materials, they do not have a very good social reputation. They can be considered trainee wizards who are diligently preparing themselves to become more powerful. Their basic appearance is that of a character clad in a robe holding a staff, which is used to help with magic casting. They can use basic level attack magic and recovery magic.
Race Skills[]
Name | Learning Level | SP Cost | Skill Enchants | |
---|---|---|---|---|
![]() |
Aim Accuracy +3 and -3% chance of receiving a critical attack. |
85 | 0 | |
![]() |
Mental Fortress M. Def. +18, P. Atk. +31, and M. Atk. +32. |
85 | 0 | |
![]() |
Fitness Increases HP Recovery bonus by 1 and MP Recovery bonus by 1. |
85 | 0 | |
![]() |
Unbind Cancels Poison/Bleed/Hold/Stun and renders immune for 10 seconds. |
85 | 0 |
Class Transfer[]
Base Class | First Job Class | Second Job Class | Third Job Class | Awakening Class |
---|---|---|---|---|
Human Fighter ![]() |
Warrior ![]() |
Warlord ![]() |
Dreadnought ![]() |
Tyrr Dreadnought ![]() |
Gladiator ![]() |
Duelist ![]() |
Tyrr Duelist ![]() | ||
Human Knight ![]() |
Paladin ![]() |
Phoenix Knight ![]() |
Siegel Phoenix Knight ![]() | |
Dark Avenger ![]() |
Hell Knight ![]() |
Siegel Hell Knight ![]() | ||
Rogue ![]() |
Treasure Hunter ![]() |
Adventurer ![]() |
Othell Adventurer ![]() | |
Hawkeye ![]() |
Sagittarius ![]() |
Yul Sagittarius ![]() | ||
Human Mystic ![]() |
Wizard ![]() |
Sorcerer ![]() |
Archmage ![]() |
Feoh Archmage ![]() |
Necromancer ![]() |
Soultaker ![]() |
Feoh Soultaker ![]() | ||
Warlock ![]() |
Arcana Lord ![]() |
Wynn Arcana Lord ![]() | ||
Cleric ![]() |
Bishop ![]() |
Cardinal ![]() |
Aeore Cardinal ![]() | |
Prophet ![]() |
Hierophant ![]() |
Iss Hierophant ![]() |
Related Pages[]
|